One is "Toggle Raw View" (a gears icon) and the other one is "Toggle Private Variables View". There are a couple of buttons in the contextual menus. If the encounter has already been triggered you will see info about it in the contextual menu: If the encounter hasn't been triggered yet, you will see an option to trigger it. Useful when the tree feels too cluttered.Ĭlick on the name of a node to open a contextual menu. Some tips for using the campaign browser:Ĭlick on the white dot of a parent node to collapse / expand that branch or sub-branch. ![]() You can use this tool to debug your own modded campaigns, see if their flow is correct and spawn them at any given time. You can see (and trigger) encounters with it, and check the ones that are currently active. The campaign browser shows the current status of the game master in terms of campaigns, in the form of a horizontal tree with nodes. It will return to its original position once you close the other UI view. If a debug tool is open while you open any other in-game UI view, the tool's UI might move around the screen. ![]() You can drag around the UI of any of these tools. Some general info: Any blue text in the various debugtools is a link to other information or to trigger something.
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